Août 6 2020
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Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Then you use the artilleries to shoot the marines into space => voila: Space-Marines
The game actually considers 20w with 3 heavy tanks to be a "tank division" IIRC. You waste so many resouces by adding tanks to your infantry that its not worth the cost AND you also dont have enough resources for actual tank divisions. Space marines have < 20% hardness though, so low hard attack isn't a big deal. Defense of multiple divisions is not combined. By space marines, I mean infantry division with couple of tank battalions. The best I've seen so far is "no more than two arty of any type in a division, excluding support arty". Indeed, such was the suitability of the warriors of these ancient clans for induction into the ranks of the Space Marines that recruits drawn from their castram-cities and Ironside Clans were also incorporated into the ranks of the First Founding VIII and X Legions, the Night Lords and the Iron Hands, respectively. "They're not. So if you have 5 marines you need 5 artilleries. Space marines tend to have a ton of artillery for soft attack. Space marines HOI4 could someone explain to me what "space marines" are in hoi4? The usual setup is: 10 marines 2 heavy tank destroyer 6 artilleryNote: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts.
What we are missing and desperately needs to be added are SPGs, the Stug III/IV, SU-122, and the SU-152 types. Jan 30, 2017 @ 1:45pm Not exactly. Every attack over defense/breakthrough is 4x as strong. The Marines should stick together for landings but the Mountaineers can be mixed in with other divisions in an army. Jul 4, 2016 @ 3:48am Originally posted by noxmortem: But do they pay off? We will be taking the forums down for scheduled maintenance on 12 August 2020 at approximately 3PM CDT (8PM UTC / 10PM CEST), this downtime is currently estimated to last around 1 hour. Why is it so effective against other infantry? Or Marines with lots of heavy tanks and Heavy SPGs reking everything including when doing naval invasion with almost no negative bonus on it. Both marine and mountaineer divisions cost exactly the same as regular infantry but have 10 extra organization. This leaves heavies in a pretty bad place in general. Probably the only reason to research them then is if you've never gone into tank tech until late and want the faster path to modern tanks. JavaScript is disabled. Would SH tanks be better in that case since you dont need many tanks? © Valve Corporation.
Well, what exactly are they and how do you build them.Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so.this division is the most efficient strongest units you can build against infantry and so far there is no effective way to counter it except with anti tank and air superiority.Most commonly we use 1 heavy tank destroyer as each battalion requires half the amount that normal armour does and provides higher overall armour than medium making it harder to pierce12 marines or mountaineers due to their upgradeability through tech and better regenerationNote this design is 44 combat width however when combined with a field marshal which provides -10% own combat width it brings it down to 40 which is obviously better.Tech Priest also made a poor man's space marine template however I've never noted it down but I could ask him later on today and tell you it if you wantI've seen better, but it's always variations on the same. The Marines should stick together for landings but the Mountaineers can be mixed in with other divisions in an army.
"It's hard being a single mother, especially when you have no children and are a teenage male. Land doctrines and infantry equipment make a huge difference.Finally, train up a good general, they also bestow huge combat bonuses.Bonus: Fortify your territories, it'll give a big debuff to attackers attack value, which will let your super unit hold off the hordes even better.you can hold off unlimited numbers of enemies if you keep them pocketed and contained or attack them as soon as they land on a beach(if they are pocketed they will lose stamina or whatever) (if they just landed they have no stamina or whatever)so you can just sit there an massacre 1m americans as they land on your beaches if you pay attentionit doesn't matter what equipment you have when you're attacking low morale units because they'll have low multipliers on their stats while your guys have hundreds of soft attackNew comments cannot be posted and votes cannot be castA place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio.Looks like you're using new Reddit on an old browser.
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