smite mulan buildtamoxifen und alkohol

Here is a selection of items that can synergize with Mulan that could be a nice addition to your build. Each Assist is worth 1 stack. +7 HP5 & 7 MP5 while within 60ft of an ally god +8% Health and 25 Mana Restored on Killing a Jungle Monster +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown Since... Spectral Armor is your best counter to critical damage. Getting a Kill or Assist on an Enemy god provides 3 stacks. Gladiator's Shield +25.

Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Movement Speed.

Here is a selection of items that can synergize with Mulan that could be a nice addition to your build.In conclusion, Mulan is a very interesting warrior to add to your arsenal. Jungle Monsters This effect cannot trigger more than once every 90s.PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Magical Protection and 10 Physical Protection. In this new installment, we're taking a look at a very unique entry on Smite's roster. ROLE QUEST: JUNGLE Vision Shard can be upgraded to a new relic once you reach Level 12. Build Section. Home (current) Smite Gods; Smite Items; Tier List; Update Notes; v7.6.

**** you're right. This effect is not interrupted by damage but is interrupted by hard Crowd Control. It is up to you how you use this build. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power.

If you have taken or dealt damage in the last 5s, their Healing from abilities is increased by an additional 15%.

A mortal whos story goes beyond legend, trained her whole life to become the greatest warrior that China has ever seen. I keep forgetting that.She actually does have a heal on her 2 after getting to the first skill rank, but I don't think that justifies Caduceus shield.About time you respond to my guide, you're getting pretty slow in your old age.early game power, CDR and MpS. Gods, Large Jungle monsters and Bosses provide 5 stacks.

Just remember to keep working at your abilities, utilize the utility of her abilities to gain a tactical advantage, and remember that through hard work anything is possible SMITEFire is the place to find the perfect build guide to take your game to the next level. THE ASCENDANT WARRIOR Mulan. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.+100 Health Stacks up to 7 times, Lasts 6sUsing this item allows you to teleport to any allied tower while Rooted in place. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. Mulan likes to cause damage, with both abilities and basics, so having items that benefit her as well as items to help her take hits. Browse Mulan pro builds, top builds and guides.

SmiteGuru - Smite's best source for player profiles, god stats, smite matches, elo rankings, smite guides, and smite builds. It USED to be that way but they dropped that functionality back in July 2018. Each time anything dies within 80 units you gain a stack.

Subsequent hits on the same target do 75% bonus damage for the next 3s.+100 Health Have you tested the shield on her or is this more of a theoretical build? +5 Physical Protection and Magical Protection MELEE. +30% Damage vs. As it seems Mulan wants a more aggressive playstlye early game.That early game power is irrelevant though because your lane opponent will have physical defense, while you have boots + hydras + glad shield, so when they get their main physical prot item lane counter item to counter you, they will outtrade you in lane, while you will be squishy and vulnerable to ganks with the lack of defense in your build. Jungle Monsters Each time anything dies within 80 units you gain a stack.

This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Can only trigger once per enemy per ability.AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.AURA - Enemy gods within 55 units have their Magical Power reduced by 40.PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. Mana +25%. Please verify that you are not a bot to cast your vote.How's it going everyone, Stuke here with another guide.

Find top Mulan build guides by Smite players. Subsequent hits on the same target do 75% bonus damage for the next 3s.PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. +3 Gold per Minion Assisted

It seems a bit if a waste to het it after urchin.Sell your boots for any additional or situational item after buying Sell your boots for any additional or situational item after buying Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Mulan. This item can not be used if you have taken or dealt damage in the last 3s.

Attack Speed +18%. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. Mulan doesn't have a heal?She has a heal on 2 as long as you increased it to the second stage on her passiveAny god with a heal, self or team-wide, can benefit from this.I'm with the others in that I think another item would be more useful. PHYSICAL. This effect can only occur once every 10s. This effect cannot trigger more than once every 90s.PASSIVE - When damaging an enemy god below 50% health with an ability you deal an additional 15 + 2 per player level Physical damage. Void Shield is a good purchase in most situations, especially if you have a team loaded with physical damage. If you have over 200 Physical Power, your ability bonus damage scales up. Stacks up to 3 times.PASSIVE - You abilities heal you for 5% of damage dealt. ROLE QUEST: SOLO +8% Health and 25 Mana Restored on Killing a Jungle Monster Each time anything dies within 80 units you gain a stack. Dealing damage to an enemy god provides 1 stack. Can only trigger once per enemy per ability.AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.PASSIVE - When damaging an enemy god below 50% health with an ability you deal an additional 15 + 2 per player level Physical damage.

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