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The penalty reduces the number of carrier wings that can operate. It works just like an airfield. Hope this helps. No worries. It says something like: set standard loadout of planes and lets you select how many will be reinforced to the carrier once it's built This is a community maintained wiki. As naval warfare is a complex topic, it is divided among multiple articles. © Valve Corporation. The attacking side is at a significant advantage when attacking submarines, as all defending submarines will be revealed for a period of time from the start of the battle (see the If more expensive destroyers with sonar and/or depth charges were used for convoy escort, such destroyers would inflict slightly greater losses upon attacking submarines on average than the cheap convoy escort destroyers described earlier.

All trademarks are property of their respective owners in the US and other countries. Refitting these submarines as minelayers can be a good way to put them to use, as their low combat performance will not affect their ability to lay mines.

So basically none of you have any idea how this is done? Each plane exceeding 45 adds a mission penalty of approximately -4.4% per plane. 1) Click on the airport icon next to the carrier 2) Click "create new air wing" 3) Select a plane from storage / reserve from the box that appears 4… For details on how aircraft statistics affect air wing operation, see air mission and air wing.. All aircraft start with 80% reliability unless otherwise noted. Hearts of Iron IV. I understand the airifeld mechanics and I do have the proper planes for carriers, but they never seem to either be built with them (despite me have them) or manage to rearm themselves with more planes.

I understand the airifeld mechanics and I do have the proper planes for carriers, but they never seem to either be built with them (despite me have them) or manage to rearm themselves with more planes. The value of expensive sonar and depth charge equipment would also be reduced in this situation, due to the difficulty of detecting submarines while on the defending side of a battle. However, due to their higher cost, it would be more difficult to amass such destroyers in the numbers required to achieve high escort efficiency and (in particular) high screening efficiency for each battle, which could lead to greater convoy losses.

Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Given the above points, it is viable to use extremely cheap destroyers (Under this scheme, the destruction of enemy submarines would be left to patrol and/or strike forces configured for anti-submarine warfare. This is a community maintained wiki. All my planes are indeed carrier planes and they arn't being added automatically. ... Each carrier exceeding 4 per side incurs a 20% penalty, up to 80%. Collectively, the player's ships are referred to as the navy.For organisation and control, the navy is divided into one or more fleets. Each fleet consists of one or more task forces, with each task force containing a number of individual ships.Task forces are the most basic unit of ship control available to the player, while fleets serve as a useful grouping mechanism for task forces. #4. Having had a look there it seems that there is a blue button in the production screen when you build a carrier. I'll give it a try! Ok, thanks for the advice.

All Discussions ... A friend who played HOI III told me to leave carriers out of the fleet as in HOI III they did NOT engage their fighters and just got destroyed. All rights reserved. That advice did seem to work, now I just need to acually build the carrier planes instead of rediculous numbers of B-29s!

I found it to be pretty much the same as airfields. If you spot a mistake then you are welcome to fix it. This section provides naval warfare strategies which have been tested in-game for effectiveness. From Hearts of Iron 4 Wiki. If you spot a mistake then you are welcome to fix it. This page serves as a hub, providing a list of the articles which are relevant to naval warfare. For example, a carrier with a deck size of 45 is limited to a maximum of 45 planes before triggering the overcrowding penalty. Sinjen Blackstar Jump to navigation Jump to search.

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